Chase story

8 years @ Chase Chicago / San Francisco / New York. My career at Chase spans numerous different projects, teams, and cities. I started as a motion graphics designer creating external / internal videos and graphic designs for Chase.com, conferences, and other various internal applications. Eventually, I crossed over into UI / UX / Product designer roles out of desire to create a collaborative effort between visual design, motion, development, and innovations teams to deliver a respectable modern and human approach to Chase's digital branding / ecosystem. Below are some key moments of that story.

Accomplishments: Chase digital ecosystem re-brand and launch of new various apps (Chase.com, Chase mobile app, Chase Pay, FINN, Freedom app), Motion / Design Language, Functionality (Conversation deck, Account Preview), Various Advertising, Classic Chase 2D / 3D Icons

Date: 2008 -2019

Location: Chicago - New York - San Francisco

 

 

Welcome to “The New Chase”

“So you can. A Simpler, more secure banking experience with you in mind”. The New Chase.com mobile and desktop, Chase Mobile app, Chase Pay, and Freedom app.

J P Morgan Chases brand refresh and new digital ecosystem (above). Now digital banking is more human, seamless, consistent across different platforms, and easier / quicker to navigate and complete tasks securely. The updated UI design has a friendly more legible font (Open Sans), livelier coloring, easy to digest layout (tile), modernized icons, and emotional imagery (geo-located images). Additionally, the UX design is more alive (motion), consistent (shared elements across transition), reduced in redundancies for simplification, quicker to navigate (quick access hiding menus), and more accessible (OOBE). Other additions in functionality include tutorials, Account Preview, and Conversation Deck. Its a dramatic change from what came before with Chase Classic (below)

 

Before: Chase Classic

 

Development of this project and its entirety is big. It took years, evolutions, teams, iterations, trail and error, testing and retesting, and so on, to complete. Its a bank, and an uphill battle pushing though new things with an old establishment that effects millions of people. Ultimately, my role and accomplishments revolve around visual / motion design, innovations in UX design and functionality to create a more user first experience. A key part of that is Chase’s first implementation of motion and the design solutions that come with it.

Role: Art direction / Product / UX / Motion / Conceptual design and Prototyper

Tools: After Effects / Illustrator

Date: 2009 - 2019

 

 

Motion design

A more motion first approach to User Experience design to create elegant, seamless, branded and human experiences.

What is motion? Why is motion important? When do I use motion? How do I use motion?

Creating a motion design language for an entire digital ecosystem containing countless UI elements, transitions, and interactions, for applications that have their own slightly unique branding, for different designers and developers on different teams to reference, while things are changing and moving as you are establishing guidelines is no easy task. Answering the above questions and creating a foundation can help to guide the language and designers.

My goal was to make things clear, seamless, and interesting for the user while maintaining a sense of security and the brands voice. I designed the motion language for micro and macro interaction, log-in, loaders, logos, icons, alerts, transitions, navigation, etc... Delivering detailed documentation with best practices, specifications, and visual examples to guide teams to think and design like a motion designer and storyteller.

Role: Art direction / Motion designer and Prototyper

Tools: After Effects / Illustrator / Bodymovin / Lottie / C4D

Date: 2009 - 2019

 

 

Hi Finn

Meet Finn by Chase! An all in one banking app for millennials that promotes financial responsibility -well, it was supposed to…

 
 

“Mobile-first banking experience with tools to help customers manage their spending and saving. Designed to appeal to younger consumers who prefer mobile banking and wanted tools to help them manage their spending and saving. Features include the ability to rate purchases as "want" or "need," assign emojis to reflect emotional impact on spending, and track spending habits”

Finn by Chase was developed as a requested testbed for validating modern development tools / design thinking, to have a voice in the midst of emerging forms of currencies / financial institutions, and to act as a beacon for future digital products in and outside Chase. The app in its “super car” form was a motion driven immersive and organic experience. It was originally designed to help people financially by offering tips, gamifying savings, shared accounts, and connecting people socially. In the end, it became an app where you vote on purchases and use a credit card…

Finn was my baby, I named it, developed the narrative, visual and functional concepts with a small skunkworks team. Years prior developing Chase’s flagship app, the new chase.com, Chase Pay, and the motion design language I began to find gaps in narratives, UX flows, etc., and I developed more human, forward thinking and conceptual solutions toward UX in general, for banking, and for Chase’s brand. I felt Chase’s narrative should be consistent. If we are saying that we are good and care -then our products should reflect that.

Art direction / Product / UX / Motion / Conceptual design and Prototyper

Tools: After Effects / Illustrator / Bodymovin / Lottie / Sketch

Date: 2017

 

 

Apple Pay + Chase

A new way to pay. Apple and Chase announcement video for Apple Pay launch.

 
 
 

Apple and Chase secretly partnered up for a new product called Apple Pay, and I was asked to create this announcement video for it’s launch. Since it was a secret -the original assets that were given to me to layout and animate ended up being placeholder. Once I got the real assets I had to quickly(1 day) re-think the layout, animations, effects, and flow within new and strict design limitation. Video was displayed in Times-square and video walls of various dimensions inside branch locations across the nation.

Role: Art direction, Motion graphics designer (creative director: Josh Klinert)

Tools: After Effects / Photoshop / Illustrator

Date: 2015

 

 

Classic Chase.com Icons

Updating a classic.

Classic Chase.com updated functionality and products, and new and existing icons needed to be created or changed. The goal was to stay inside Chase’s design language, match designs of icons that came before, and communicate effectively to the user using small and simple 3D imagery.

Role: Art direction, 2d/3d designer

Bam : Original designers for branch, banker, and ATM

Victor Zavala : Art direction, 2d designer

Tools: Cinema 4d. illustrator, photoshop

Time: 3 weeks

Date: 2011

 

 

That’s my story!